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Medieval house

The intention of this project is to hone my skills in 3D modeling and texturing by leveraging a captivating concept created by RanGo Huan. The chosen concept offers an array of challenges and opportunities, allowing for an enriching learning experience throughout the entire workflow. The pipeline involves Autodesk Maya for modeling, Rizom UV for unwrapping, Substance Painter for texturing and rendering, Maya for turntable animation, and Photoshop for final touches.